Founding Designer (Code-First / 100% Remote)
Source: Arbeitnow
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neoBIM is seeking a code-first Founding Designer to build their design system and product interface directly in code, bypassing traditional design-to-handoff workflows. This role is ideal for a designer who treats the running product as the source of truth and wants to shape the visual identity of an AI-powered construction tech startup.
Job Description
neoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects. We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline. How we think about design here The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy. We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth. Tasks Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation Shape the brand and marketing surface as the company grows Requirements This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically: You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like You design with light/dark mode and responsiveness from the start, not as an afterthought Benefits Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space Competitive salary Direct access to the founders, no design-by-committee, no layers between you and the work The chance to define how a category of professional 3D tooling looks and feels for the next decade Access to World-Class Infrastructure A Culture of Deep Tech and Real-World Application Flexibility with remote first work enviroment and a great team that shapes the future Send us your portfolio and CV For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 1769 54222094. Find Jobs in Germany on Arbeitnow
Full Description
neoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects. We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline. How we think about design here The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy. We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth. Tasks Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation Shape the brand and marketing surface as the company grows Requirements This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically: You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like You design with light/dark mode and responsiveness from the start, not as an afterthought Benefits Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space Competitive salary Direct access to the founders, no design-by-committee, no layers between you and the work The chance to define how a category of professional 3D tooling looks and feels for the next decade Access to World-Class Infrastructure A Culture of Deep Tech and Real-World Application Flexibility with remote first work enviroment and a great team that shapes the future Send us your portfolio and CV For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 1769 54222094. Find Jobs in Germany on Arbeitnow