Lead VFX Artist
Source: RemoteOK
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Insomniac Games is seeking a Lead VFX Artist to manage and develop their visual effects team. This role requires hands-on asset creation, team leadership, and collaboration with various disciplines to ensure high-quality, performant VFX for games. The opportunity offers a chance to influence proprietary tools and champion new production methods in a remote, full-time capacity.
Job Description
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations. Essential Duties and Responsibilities: ⢠Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team. ⢠Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team ⢠Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations. ⢠Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables. ⢠Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX. ⢠Review VFX artistsâ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction. ⢠Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. ⢠Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game. ⢠Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity. ⢠Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.Please mention the word QUIET and tag RMTY3Ljg2LjkxLjIxNQ== when applying to show you read the job post completely (#RMTY3Ljg2LjkxLjIxNQ==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
Full Description
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations. Essential Duties and Responsibilities: ⢠Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team. ⢠Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team ⢠Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations. ⢠Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables. ⢠Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX. ⢠Review VFX artistsâ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction. ⢠Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. ⢠Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game. ⢠Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity. ⢠Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.Please mention the word QUIET and tag RMTY3Ljg2LjkxLjIxNQ== when applying to show you read the job post completely (#RMTY3Ljg2LjkxLjIxNQ==). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.