Senior Game Designer

Mob Entertainment
Remote United States Full-time ๐ŸŒ English
ME
Added to JobCollate: March 2, 2026

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Mob Entertainment is seeking a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems for their hit "Poppy Playtime" franchise. This remote, full-time role requires expertise in horror game mechanics, narrative design, and Unreal Engine implementation, offering a unique opportunity to shape player emotions and contribute to a popular indie horror studio.

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition. Role Overview We are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien: Isolation, SOMA, Amnesia, Dead Space, or comparable immersive horror experiences. You will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment รขย€ย” not just what they do. This is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production. Responsibilities Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability Craft tension curves, pacing beats, and emotional arcs across levels and chapters Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares) Collaborate with AI engineers on enemy behavPlease mention the word SHARPER and tag RMmEwMTo0Zjg6MWMxOTpkMTFhOjox when applying to show you read the job post completely (#RMmEwMTo0Zjg6MWMxOTpkMTFhOjox). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.

Full Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition. Role Overview We are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien: Isolation, SOMA, Amnesia, Dead Space, or comparable immersive horror experiences. You will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment รขย€ย” not just what they do. This is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production. Responsibilities Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability Craft tension curves, pacing beats, and emotional arcs across levels and chapters Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares) Collaborate with AI engineers on enemy behavPlease mention the word SHARPER and tag RMmEwMTo0Zjg6MWMxOTpkMTFhOjox when applying to show you read the job post completely (#RMmEwMTo0Zjg6MWMxOTpkMTFhOjox). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.

Required Skills

game design designer technical lead content senior digital nomad